MODIFICATION OF END-TO-END VIDEO GAME TESTING METHODS

Authors

  • Artem Volokyta National Technical University of Ukraine “Igor Sikorsky Kyiv Polytechnic Institute", Ukraine
  • Kostiantyn Hazin National Technical University of Ukraine “Igor Sikorsky Kyiv Polytechnic Institute", Ukraine

Keywords:

test automation, End-To-End testing

Abstract

The paper is devoted to the research of video game test automation and means to achieve it. Test automation helps speed up the development process and create video games more efficiently. But rates of test automation in the industry are low, because of the current methods’ disadvantages. The article overviews End-To-End layer of testing. The solution provides a test approach that is easier to maintain during active development, and more resilient to changes.

References

Automated Testing: Using AI Controlled Players to Test 'The Division' [Electronic resource]. – 2019. – Access mode: https://www.gdcvault.com/play/1026382/Automated-Testing-Using-AI-Controlled – Access date: May 2025

Brian Provinciano. Automated Testing and Instant Replays in Retro City Rampage. [Electronic resource]. – 2017. – Access mode: https://www.gdcvault.com/play/1021825/Automated-Testing-and-Instant-Replays – Access date: May 2025

Published

2025-06-30

Issue

Section

IoT, Real Time Systems (RT)